mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-20 22:05:53 +01:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class DepopForMixBuffersCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.DepopForMixBuffers;
|
|
|
|
public ulong EstimatedProcessingTime { get; set; }
|
|
|
|
public uint MixBufferOffset { get; }
|
|
|
|
public uint MixBufferCount { get; }
|
|
|
|
public float Decay { get; }
|
|
|
|
public Memory<float> DepopBuffer { get; }
|
|
|
|
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
MixBufferOffset = bufferOffset;
|
|
MixBufferCount = mixBufferCount;
|
|
DepopBuffer = depopBuffer;
|
|
|
|
if (sampleRate == 48000)
|
|
{
|
|
Decay = 0.962189f;
|
|
}
|
|
else // if (sampleRate == 32000)
|
|
{
|
|
Decay = 0.943695f;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private unsafe float ProcessDepopMix(float* buffer, float depopValue, uint sampleCount)
|
|
{
|
|
if (depopValue < 0)
|
|
{
|
|
depopValue = -depopValue;
|
|
|
|
for (int i = 0; i < sampleCount; i++)
|
|
{
|
|
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
|
|
|
buffer[i] -= depopValue;
|
|
}
|
|
|
|
return -depopValue;
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < sampleCount; i++)
|
|
{
|
|
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
|
|
|
buffer[i] += depopValue;
|
|
}
|
|
|
|
return depopValue;
|
|
}
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
Span<float> depopBuffer = DepopBuffer.Span;
|
|
|
|
uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
|
|
|
|
for (int i = (int)MixBufferOffset; i < bufferCount; i++)
|
|
{
|
|
float depopValue = depopBuffer[i];
|
|
if (depopValue != 0)
|
|
{
|
|
unsafe
|
|
{
|
|
float* buffer = (float*)context.GetBufferPointer(i);
|
|
|
|
depopBuffer[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |