Ryujinx-uplift/src/Ryujinx.Input/GamepadButtonInputId.cs
TSRBerry 46b7c905f5
[Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
2023-06-28 18:23:00 +02:00

58 lines
933 B
C#

namespace Ryujinx.Input
{
/// <summary>
/// Represent a button from a gamepad.
/// </summary>
public enum GamepadButtonInputId : byte
{
Unbound,
A,
B,
X,
Y,
LeftStick,
RightStick,
LeftShoulder,
RightShoulder,
// Likely axis
LeftTrigger,
// Likely axis
RightTrigger,
DpadUp,
DpadDown,
DpadLeft,
DpadRight,
// Special buttons
Minus,
Plus,
Back = Minus,
Start = Plus,
Guide,
Misc1,
// Xbox Elite paddle
Paddle1,
Paddle2,
Paddle3,
Paddle4,
// PS5 touchpad button
Touchpad,
// Virtual buttons for single joycon
SingleLeftTrigger0,
SingleRightTrigger0,
SingleLeftTrigger1,
SingleRightTrigger1,
Count,
}
}