mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 06:15:54 +01:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
238 lines
7.3 KiB
C#
238 lines
7.3 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using System;
|
|
using System.Buffers;
|
|
using System.Diagnostics;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|
{
|
|
/// <summary>
|
|
/// Server state for a splitter.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
|
|
public struct SplitterState
|
|
{
|
|
public const int Alignment = 0x10;
|
|
|
|
/// <summary>
|
|
/// The unique id of this <see cref="SplitterState"/>.
|
|
/// </summary>
|
|
public int Id;
|
|
|
|
/// <summary>
|
|
/// Target sample rate to use on the splitter.
|
|
/// </summary>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// Count of splitter destinations (<see cref="SplitterDestination"/>).
|
|
/// </summary>
|
|
public int DestinationCount;
|
|
|
|
/// <summary>
|
|
/// Set to true if the splitter has a new connection.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool HasNewConnection;
|
|
|
|
/// <summary>
|
|
/// Linked list of <see cref="SplitterDestination"/>.
|
|
/// </summary>
|
|
private unsafe SplitterDestination* _destinationsData;
|
|
|
|
/// <summary>
|
|
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
|
|
/// </summary>
|
|
public Span<SplitterDestination> Destinations
|
|
{
|
|
get
|
|
{
|
|
unsafe
|
|
{
|
|
return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="SplitterState"/>.
|
|
/// </summary>
|
|
/// <param name="id">The unique id of this <see cref="SplitterState"/>.</param>
|
|
public SplitterState(int id) : this()
|
|
{
|
|
Id = id;
|
|
}
|
|
|
|
public Span<SplitterDestination> GetData(int index)
|
|
{
|
|
int i = 0;
|
|
|
|
Span<SplitterDestination> result = Destinations;
|
|
|
|
while (i < index)
|
|
{
|
|
if (result.IsEmpty)
|
|
{
|
|
break;
|
|
}
|
|
|
|
result = result[0].Next;
|
|
i++;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear the new connection flag.
|
|
/// </summary>
|
|
public void ClearNewConnectionFlag()
|
|
{
|
|
HasNewConnection = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
|
|
/// </summary>
|
|
/// <param name="action">The action to execute on each elements.</param>
|
|
private void ForEachDestination(SpanAction<SplitterDestination, int> action)
|
|
{
|
|
Span<SplitterDestination> temp = Destinations;
|
|
|
|
int i = 0;
|
|
|
|
while (true)
|
|
{
|
|
if (temp.IsEmpty)
|
|
{
|
|
break;
|
|
}
|
|
|
|
Span<SplitterDestination> next = temp[0].Next;
|
|
|
|
action.Invoke(temp, i++);
|
|
|
|
temp = next;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the <see cref="SplitterState"/> from user parameter.
|
|
/// </summary>
|
|
/// <param name="context">The splitter context.</param>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
|
|
public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
|
|
{
|
|
ClearLinks();
|
|
|
|
int destinationCount;
|
|
|
|
if (context.IsBugFixed)
|
|
{
|
|
destinationCount = parameter.DestinationCount;
|
|
}
|
|
else
|
|
{
|
|
destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount);
|
|
}
|
|
|
|
if (destinationCount > 0)
|
|
{
|
|
ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
|
|
|
|
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
|
|
|
|
SetDestination(ref destination.Span[0]);
|
|
|
|
DestinationCount = destinationCount;
|
|
|
|
for (int i = 1; i < destinationCount; i++)
|
|
{
|
|
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
|
|
|
|
destination.Span[0].Link(ref nextDestination.Span[0]);
|
|
destination = nextDestination;
|
|
}
|
|
}
|
|
|
|
Debug.Assert(parameter.Id == Id);
|
|
|
|
if (parameter.Id == Id)
|
|
{
|
|
SampleRate = parameter.SampleRate;
|
|
HasNewConnection = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the head of the linked list of <see cref="Destinations"/>.
|
|
/// </summary>
|
|
/// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
|
|
public void SetDestination(ref SplitterDestination newValue)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (SplitterDestination* newValuePtr = &newValue)
|
|
{
|
|
_destinationsData = newValuePtr;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state of this instance.
|
|
/// </summary>
|
|
public void UpdateInternalState()
|
|
{
|
|
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear all links from the <see cref="Destinations"/>.
|
|
/// </summary>
|
|
public void ClearLinks()
|
|
{
|
|
ForEachDestination((destination, _) => destination[0].Unlink());
|
|
|
|
unsafe
|
|
{
|
|
_destinationsData = (SplitterDestination*)IntPtr.Zero;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize a given <see cref="Span{SplitterState}"/>.
|
|
/// </summary>
|
|
/// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param>
|
|
public static void InitializeSplitters(Span<SplitterState> splitters)
|
|
{
|
|
foreach (ref SplitterState splitter in splitters)
|
|
{
|
|
unsafe
|
|
{
|
|
splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
|
|
}
|
|
|
|
splitter.DestinationCount = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|