Ryujinx-uplift/src/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

127 lines
4.3 KiB
C#

using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
{
/// <summary>
/// Fixed function alpha state used for a advanced blend function.
/// </summary>
readonly struct FixedFunctionAlpha
{
/// <summary>
/// Fixed function alpha state with alpha blending disabled.
/// </summary>
public static FixedFunctionAlpha Disabled => new(BlendUcodeEnable.EnableRGBA, default, default, default);
/// <summary>
/// Individual enable bits for the RGB and alpha components.
/// </summary>
public BlendUcodeEnable Enable { get; }
/// <summary>
/// Alpha blend operation.
/// </summary>
public BlendOp AlphaOp { get; }
/// <summary>
/// Value multiplied with the blend source operand.
/// </summary>
public BlendFactor AlphaSrcFactor { get; }
/// <summary>
/// Value multiplied with the blend destination operand.
/// </summary>
public BlendFactor AlphaDstFactor { get; }
/// <summary>
/// Creates a new blend fixed function alpha state.
/// </summary>
/// <param name="enable">Individual enable bits for the RGB and alpha components</param>
/// <param name="alphaOp">Alpha blend operation</param>
/// <param name="alphaSrc">Value multiplied with the blend source operand</param>
/// <param name="alphaDst">Value multiplied with the blend destination operand</param>
public FixedFunctionAlpha(BlendUcodeEnable enable, BlendOp alphaOp, BlendFactor alphaSrc, BlendFactor alphaDst)
{
Enable = enable;
AlphaOp = alphaOp;
AlphaSrcFactor = alphaSrc;
AlphaDstFactor = alphaDst;
}
/// <summary>
/// Creates a new blend fixed function alpha state.
/// </summary>
/// <param name="alphaOp">Alpha blend operation</param>
/// <param name="alphaSrc">Value multiplied with the blend source operand</param>
/// <param name="alphaDst">Value multiplied with the blend destination operand</param>
public FixedFunctionAlpha(BlendOp alphaOp, BlendFactor alphaSrc, BlendFactor alphaDst) : this(BlendUcodeEnable.EnableRGB, alphaOp, alphaSrc, alphaDst)
{
}
}
/// <summary>
/// Blend microcode assembly function delegate.
/// </summary>
/// <param name="asm">Assembler</param>
/// <returns>Fixed function alpha state for the microcode</returns>
delegate FixedFunctionAlpha GenUcodeFunc(ref UcodeAssembler asm);
/// <summary>
/// Advanced blend microcode state.
/// </summary>
readonly struct AdvancedBlendUcode
{
/// <summary>
/// Advanced blend operation.
/// </summary>
public AdvancedBlendOp Op { get; }
/// <summary>
/// Advanced blend overlap mode.
/// </summary>
public AdvancedBlendOverlap Overlap { get; }
/// <summary>
/// Whenever the source input is pre-multiplied.
/// </summary>
public bool SrcPreMultiplied { get; }
/// <summary>
/// Fixed function alpha state.
/// </summary>
public FixedFunctionAlpha Alpha { get; }
/// <summary>
/// Microcode.
/// </summary>
public uint[] Code { get; }
/// <summary>
/// Constants used by the microcode.
/// </summary>
public RgbFloat[] Constants { get; }
/// <summary>
/// Creates a new advanced blend state.
/// </summary>
/// <param name="op">Advanced blend operation</param>
/// <param name="overlap">Advanced blend overlap mode</param>
/// <param name="srcPreMultiplied">Whenever the source input is pre-multiplied</param>
/// <param name="genFunc">Function that will generate the advanced blend microcode</param>
public AdvancedBlendUcode(
AdvancedBlendOp op,
AdvancedBlendOverlap overlap,
bool srcPreMultiplied,
GenUcodeFunc genFunc)
{
Op = op;
Overlap = overlap;
SrcPreMultiplied = srcPreMultiplied;
UcodeAssembler asm = new();
Alpha = genFunc(ref asm);
Code = asm.GetCode();
Constants = asm.GetConstants();
}
}
}