Ryujinx-uplift/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan 49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
..
BindlessElimination.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
BindlessToIndexed.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
BranchElimination.cs Initial work 2020-01-09 02:13:00 +01:00
ConstantFolding.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalToStorage.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
HalfConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Optimizer.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Simplification.cs Initial work 2020-01-09 02:13:00 +01:00
Utils.cs Improve shader global memory to storage pass (#2200) 2021-04-18 12:31:39 +02:00