Ryujinx-uplift/Ryujinx.Graphics.Shader
gdkchan 49f970d5bd
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
..
CodeGen Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Decoders Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Instructions Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
IntermediateRepresentation Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredIr Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Translation Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
IGpuAccessor.cs Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00