Ryujinx-uplift/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
gdkchan 49f970d5bd
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00

37 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredProgramInfo
{
public List<StructuredFunction> Functions { get; }
public HashSet<int> CBuffers { get; }
public HashSet<int> SBuffers { get; }
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public bool UsesInstanceId { get; set; }
public bool UsesCbIndexing { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public HashSet<AstTextureOperation> Samplers { get; }
public HashSet<AstTextureOperation> Images { get; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
CBuffers = new HashSet<int>();
SBuffers = new HashSet<int>();
IAttributes = new HashSet<int>();
OAttributes = new HashSet<int>();
Samplers = new HashSet<AstTextureOperation>();
Images = new HashSet<AstTextureOperation>();
}
}
}