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https://github.com/GreemDev/Ryujinx.git
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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
using Ryujinx.Audio.Renderer.Server.Types;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Audio Renderer user configuration.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct AudioRendererConfiguration
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{
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/// <summary>
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/// The target sample rate of the user.
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/// </summary>
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/// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
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public uint SampleRate;
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/// <summary>
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/// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
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/// </summary>
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public uint SampleCount;
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/// <summary>
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/// The maximum mix buffer count.
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/// </summary>
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public uint MixBufferCount;
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/// <summary>
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/// The maximum amount of sub mixes that could be used by the user.
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/// </summary>
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public uint SubMixBufferCount;
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/// <summary>
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/// The maximum amount of voices that could be used by the user.
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/// </summary>
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public uint VoiceCount;
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/// <summary>
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/// The maximum amount of sinks that could be used by the user.
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/// </summary>
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public uint SinkCount;
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/// <summary>
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/// The maximum amount of effects that could be used by the user.
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/// </summary>
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public uint EffectCount;
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/// <summary>
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/// The maximum amount of performance metric frames that could be used by the user.
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/// </summary>
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public uint PerformanceMetricFramesCount;
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/// <summary>
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/// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
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/// </summary>
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/// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
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[MarshalAs(UnmanagedType.I1)]
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public bool VoiceDropEnabled;
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/// <summary>
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/// Reserved/unused
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/// </summary>
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private byte _reserved;
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/// <summary>
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/// The target rendering device.
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/// </summary>
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/// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
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public AudioRendererRenderingDevice RenderingDevice;
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/// <summary>
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/// The target execution mode.
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/// </summary>
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/// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
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public AudioRendererExecutionMode ExecutionMode;
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/// <summary>
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/// The maximum amount of splitters that could be used by the user.
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/// </summary>
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public uint SplitterCount;
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/// <summary>
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/// The maximum amount of splitters destinations that could be used by the user.
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/// </summary>
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public uint SplitterDestinationCount;
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/// <summary>
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/// The size of the external context.
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/// </summary>
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/// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
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public uint ExternalContextSize;
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/// <summary>
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/// The user audio revision
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/// </summary>
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/// <seealso cref="Server.BehaviourContext"/>
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public int Revision;
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}
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}
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