Ryujinx-uplift/Ryujinx.Audio/Renderer/Parameter/Effect/BufferMixerParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

32 lines
970 B
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BufferMixParameter
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array24<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array24<byte> Output;
/// <summary>
/// The output volumes of the mixes.
/// </summary>
public Array24<float> Volumes;
/// <summary>
/// The total count of mixes used.
/// </summary>
public uint MixesCount;
}
}