mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 04:45:54 +01:00
80b4972139
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
18 lines
429 B
C#
18 lines
429 B
C#
using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IWindow
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{
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void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback);
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void SetSize(int width, int height);
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void ChangeVSyncMode(bool vsyncEnabled);
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void SetAntiAliasing(AntiAliasing antialiasing);
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void SetScalingFilter(ScalingFilter type);
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void SetScalingFilterLevel(float level);
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}
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}
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