mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 04:45:54 +01:00
80b4972139
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net7.0</TargetFramework>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="OpenTK.Graphics" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
|
|
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
|
|
<EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" />
|
|
<EmbeddedResource Include="Effects\Shaders\fxaa.glsl" />
|
|
<EmbeddedResource Include="Effects\Shaders\smaa.hlsl" />
|
|
<EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" />
|
|
<EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" />
|
|
<EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" />
|
|
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
|
|
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
|
|
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
|
|
</ItemGroup>
|
|
|
|
</Project>
|