mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 12:55:54 +01:00
8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
211 lines
13 KiB
C#
211 lines
13 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
readonly struct AttributeInfo
|
|
{
|
|
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
|
|
{
|
|
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
|
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) },
|
|
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
|
|
|
// Special.
|
|
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
|
|
{ AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) },
|
|
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
|
|
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
|
|
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
|
|
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
|
|
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
|
|
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
|
|
{ AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) },
|
|
{ AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) },
|
|
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
|
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
|
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
|
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
|
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
|
|
};
|
|
|
|
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
|
|
{
|
|
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
|
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
|
};
|
|
|
|
public int BaseValue { get; }
|
|
public int Value { get; }
|
|
public int Length { get; }
|
|
public AggregateType Type { get; }
|
|
public bool IsBuiltin { get; }
|
|
public bool IsValid => Type != AggregateType.Invalid;
|
|
|
|
public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true)
|
|
{
|
|
BaseValue = baseValue;
|
|
Value = baseValue + index * 4;
|
|
Length = length;
|
|
Type = type;
|
|
IsBuiltin = isBuiltin;
|
|
}
|
|
|
|
public int GetInnermostIndex()
|
|
{
|
|
return (Value - BaseValue) / 4;
|
|
}
|
|
|
|
public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
|
|
{
|
|
return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
|
|
}
|
|
|
|
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
|
|
{
|
|
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return From(config, value, isOutAttr).IsValid;
|
|
}
|
|
|
|
public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
|
|
{
|
|
return FromPatch(config, value, isOutAttr).IsValid;
|
|
}
|
|
|
|
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
|
|
{
|
|
value &= ~3;
|
|
|
|
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
|
{
|
|
int location = (value - AttributeConsts.UserAttributeBase) / 16;
|
|
|
|
AggregateType elemType;
|
|
|
|
if (config.Stage == ShaderStage.Vertex && !isOutAttr)
|
|
{
|
|
elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
|
|
}
|
|
else
|
|
{
|
|
elemType = AggregateType.FP32;
|
|
}
|
|
|
|
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
|
|
}
|
|
else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
|
|
{
|
|
int location = (value - AttributeConsts.FragmentOutputColorBase) / 16;
|
|
var elemType = config.GpuAccessor.QueryFragmentOutputType(location) switch
|
|
{
|
|
AttributeType.Sint => AggregateType.S32,
|
|
AttributeType.Uint => AggregateType.U32,
|
|
_ => AggregateType.FP32
|
|
};
|
|
|
|
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
|
|
}
|
|
else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
|
|
{
|
|
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
|
|
}
|
|
else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
|
|
{
|
|
return info;
|
|
}
|
|
|
|
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
|
|
}
|
|
|
|
public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
|
|
{
|
|
value &= ~3;
|
|
|
|
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
|
{
|
|
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
|
|
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false);
|
|
}
|
|
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
|
|
{
|
|
return info;
|
|
}
|
|
|
|
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
|
|
}
|
|
|
|
public static bool IsArrayBuiltIn(int attr)
|
|
{
|
|
if (attr <= AttributeConsts.TessLevelInner1 ||
|
|
attr == AttributeConsts.TessCoordX ||
|
|
attr == AttributeConsts.TessCoordY)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return (attr & AttributeConsts.SpecialMask) == 0;
|
|
}
|
|
|
|
public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
|
|
{
|
|
if (isOutAttr)
|
|
{
|
|
return stage == ShaderStage.TessellationControl;
|
|
}
|
|
else
|
|
{
|
|
return stage == ShaderStage.TessellationControl ||
|
|
stage == ShaderStage.TessellationEvaluation ||
|
|
stage == ShaderStage.Geometry;
|
|
}
|
|
}
|
|
|
|
public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr)
|
|
{
|
|
if (isOutAttr)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return stage == ShaderStage.TessellationControl ||
|
|
stage == ShaderStage.TessellationEvaluation ||
|
|
stage == ShaderStage.Geometry;
|
|
}
|
|
}
|
|
}
|
|
}
|