mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-15 03:21:15 +01:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
541 lines
18 KiB
C#
541 lines
18 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Gpu.Synchronization;
|
|
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types;
|
|
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
|
using Ryujinx.HLE.HOS.Services.Settings;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Text;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|
{
|
|
internal class NvHostCtrlDeviceFile : NvDeviceFile
|
|
{
|
|
public const int EventsCount = 64;
|
|
|
|
private bool _isProductionMode;
|
|
private Switch _device;
|
|
private NvHostEvent[] _events;
|
|
|
|
public NvHostCtrlDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, ulong owner) : base(context, owner)
|
|
{
|
|
if (NxSettings.Settings.TryGetValue("nv!rmos_set_production_mode", out object productionModeSetting))
|
|
{
|
|
_isProductionMode = ((string)productionModeSetting) != "0"; // Default value is ""
|
|
}
|
|
else
|
|
{
|
|
_isProductionMode = true;
|
|
}
|
|
|
|
_device = context.Device;
|
|
|
|
_events = new NvHostEvent[EventsCount];
|
|
}
|
|
|
|
public override NvInternalResult Ioctl(NvIoctl command, Span<byte> arguments)
|
|
{
|
|
NvInternalResult result = NvInternalResult.NotImplemented;
|
|
|
|
if (command.Type == NvIoctl.NvHostCustomMagic)
|
|
{
|
|
switch (command.Number)
|
|
{
|
|
case 0x14:
|
|
result = CallIoctlMethod<NvFence>(SyncptRead, arguments);
|
|
break;
|
|
case 0x15:
|
|
result = CallIoctlMethod<uint>(SyncptIncr, arguments);
|
|
break;
|
|
case 0x16:
|
|
result = CallIoctlMethod<SyncptWaitArguments>(SyncptWait, arguments);
|
|
break;
|
|
case 0x19:
|
|
result = CallIoctlMethod<SyncptWaitExArguments>(SyncptWaitEx, arguments);
|
|
break;
|
|
case 0x1a:
|
|
result = CallIoctlMethod<NvFence>(SyncptReadMax, arguments);
|
|
break;
|
|
case 0x1b:
|
|
// As Marshal cannot handle unaligned arrays, we do everything by hand here.
|
|
GetConfigurationArguments configArgument = GetConfigurationArguments.FromSpan(arguments);
|
|
result = GetConfig(configArgument);
|
|
|
|
if (result == NvInternalResult.Success)
|
|
{
|
|
configArgument.CopyTo(arguments);
|
|
}
|
|
break;
|
|
case 0x1c:
|
|
result = CallIoctlMethod<uint>(EventSignal, arguments);
|
|
break;
|
|
case 0x1d:
|
|
result = CallIoctlMethod<EventWaitArguments>(EventWait, arguments);
|
|
break;
|
|
case 0x1e:
|
|
result = CallIoctlMethod<EventWaitArguments>(EventWaitAsync, arguments);
|
|
break;
|
|
case 0x1f:
|
|
result = CallIoctlMethod<uint>(EventRegister, arguments);
|
|
break;
|
|
case 0x20:
|
|
result = CallIoctlMethod<uint>(EventUnregister, arguments);
|
|
break;
|
|
case 0x21:
|
|
result = CallIoctlMethod<ulong>(EventKill, arguments);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private int QueryEvent(uint eventId)
|
|
{
|
|
lock (_events)
|
|
{
|
|
uint eventSlot;
|
|
uint syncpointId;
|
|
|
|
if ((eventId >> 28) == 1)
|
|
{
|
|
eventSlot = eventId & 0xFFFF;
|
|
syncpointId = (eventId >> 16) & 0xFFF;
|
|
}
|
|
else
|
|
{
|
|
eventSlot = eventId & 0xFF;
|
|
syncpointId = eventId >> 4;
|
|
}
|
|
|
|
if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return _events[eventSlot].EventHandle;
|
|
}
|
|
}
|
|
|
|
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
|
|
{
|
|
eventHandle = QueryEvent(eventId);
|
|
|
|
return eventHandle != 0 ? NvInternalResult.Success : NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
private NvInternalResult SyncptRead(ref NvFence arguments)
|
|
{
|
|
return SyncptReadMinOrMax(ref arguments, max: false);
|
|
}
|
|
|
|
private NvInternalResult SyncptIncr(ref uint id)
|
|
{
|
|
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
_device.System.HostSyncpoint.Increment(id);
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
private NvInternalResult SyncptWait(ref SyncptWaitArguments arguments)
|
|
{
|
|
uint dummyValue = 0;
|
|
|
|
return EventWait(ref arguments.Fence, ref dummyValue, arguments.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: false);
|
|
}
|
|
|
|
private NvInternalResult SyncptWaitEx(ref SyncptWaitExArguments arguments)
|
|
{
|
|
return EventWait(ref arguments.Input.Fence, ref arguments.Value, arguments.Input.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: false);
|
|
}
|
|
|
|
private NvInternalResult SyncptReadMax(ref NvFence arguments)
|
|
{
|
|
return SyncptReadMinOrMax(ref arguments, max: true);
|
|
}
|
|
|
|
private NvInternalResult GetConfig(GetConfigurationArguments arguments)
|
|
{
|
|
if (!_isProductionMode && NxSettings.Settings.TryGetValue($"{arguments.Domain}!{arguments.Parameter}".ToLower(), out object nvSetting))
|
|
{
|
|
byte[] settingBuffer = new byte[0x101];
|
|
|
|
if (nvSetting is string stringValue)
|
|
{
|
|
if (stringValue.Length > 0x100)
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceNv, $"{arguments.Domain}!{arguments.Parameter} String value size is too big!");
|
|
}
|
|
else
|
|
{
|
|
settingBuffer = Encoding.ASCII.GetBytes(stringValue + "\0");
|
|
}
|
|
}
|
|
else if (nvSetting is int intValue)
|
|
{
|
|
settingBuffer = BitConverter.GetBytes(intValue);
|
|
}
|
|
else if (nvSetting is bool boolValue)
|
|
{
|
|
settingBuffer[0] = boolValue ? (byte)1 : (byte)0;
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException(nvSetting.GetType().Name);
|
|
}
|
|
|
|
Logger.Debug?.Print(LogClass.ServiceNv, $"Got setting {arguments.Domain}!{arguments.Parameter}");
|
|
|
|
arguments.Configuration = settingBuffer;
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
// NOTE: This actually return NotAvailableInProduction but this is directly translated as a InvalidInput before returning the ioctl.
|
|
//return NvInternalResult.NotAvailableInProduction;
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
private NvInternalResult EventWait(ref EventWaitArguments arguments)
|
|
{
|
|
return EventWait(ref arguments.Fence, ref arguments.Value, arguments.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: true);
|
|
}
|
|
|
|
private NvInternalResult EventWaitAsync(ref EventWaitArguments arguments)
|
|
{
|
|
return EventWait(ref arguments.Fence, ref arguments.Value, arguments.Timeout, isWaitEventAsyncCmd: true, isWaitEventCmd: false);
|
|
}
|
|
|
|
private NvInternalResult EventRegister(ref uint userEventId)
|
|
{
|
|
lock (_events)
|
|
{
|
|
NvInternalResult result = EventUnregister(ref userEventId);
|
|
|
|
if (result == NvInternalResult.Success)
|
|
{
|
|
_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
}
|
|
|
|
private NvInternalResult EventUnregister(ref uint userEventId)
|
|
{
|
|
lock (_events)
|
|
{
|
|
if (userEventId >= EventsCount)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
NvHostEvent hostEvent = _events[userEventId];
|
|
|
|
if (hostEvent == null)
|
|
{
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
if (hostEvent.State == NvHostEventState.Available ||
|
|
hostEvent.State == NvHostEventState.Cancelled ||
|
|
hostEvent.State == NvHostEventState.Signaled)
|
|
{
|
|
_events[userEventId].CloseEvent(Context);
|
|
_events[userEventId] = null;
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
return NvInternalResult.Busy;
|
|
}
|
|
}
|
|
|
|
private NvInternalResult EventKill(ref ulong eventMask)
|
|
{
|
|
lock (_events)
|
|
{
|
|
NvInternalResult result = NvInternalResult.Success;
|
|
|
|
for (uint eventId = 0; eventId < EventsCount; eventId++)
|
|
{
|
|
if ((eventMask & (1UL << (int)eventId)) != 0)
|
|
{
|
|
NvInternalResult tmp = EventUnregister(ref eventId);
|
|
|
|
if (tmp != NvInternalResult.Success)
|
|
{
|
|
result = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
private NvInternalResult EventSignal(ref uint userEventId)
|
|
{
|
|
uint eventId = userEventId & ushort.MaxValue;
|
|
|
|
if (eventId >= EventsCount)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
lock (_events)
|
|
{
|
|
NvHostEvent hostEvent = _events[eventId];
|
|
|
|
if (hostEvent == null)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
hostEvent.Cancel(_device.Gpu);
|
|
|
|
_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
}
|
|
|
|
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
|
|
{
|
|
if (arguments.Id >= SynchronizationManager.MaxHardwareSyncpoints)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
if (max)
|
|
{
|
|
arguments.Value = _device.System.HostSyncpoint.ReadSyncpointMaxValue(arguments.Id);
|
|
}
|
|
else
|
|
{
|
|
arguments.Value = _device.System.HostSyncpoint.ReadSyncpointValue(arguments.Id);
|
|
}
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
private NvInternalResult EventWait(ref NvFence fence, ref uint value, int timeout, bool isWaitEventAsyncCmd, bool isWaitEventCmd)
|
|
{
|
|
if (fence.Id >= SynchronizationManager.MaxHardwareSyncpoints)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
// First try to check if the syncpoint is already expired on the CPU side
|
|
if (_device.System.HostSyncpoint.IsSyncpointExpired(fence.Id, fence.Value))
|
|
{
|
|
value = _device.System.HostSyncpoint.ReadSyncpointMinValue(fence.Id);
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
// Try to invalidate the CPU cache and check for expiration again.
|
|
uint newCachedSyncpointValue = _device.System.HostSyncpoint.UpdateMin(fence.Id);
|
|
|
|
// Has the fence already expired?
|
|
if (_device.System.HostSyncpoint.IsSyncpointExpired(fence.Id, fence.Value))
|
|
{
|
|
value = newCachedSyncpointValue;
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
|
|
// If the timeout is 0, directly return.
|
|
if (timeout == 0)
|
|
{
|
|
return NvInternalResult.TryAgain;
|
|
}
|
|
|
|
// The syncpoint value isn't at the fence yet, we need to wait.
|
|
|
|
if (!isWaitEventAsyncCmd)
|
|
{
|
|
value = 0;
|
|
}
|
|
|
|
NvHostEvent hostEvent;
|
|
|
|
NvInternalResult result;
|
|
|
|
uint eventIndex;
|
|
|
|
lock (_events)
|
|
{
|
|
if (isWaitEventAsyncCmd)
|
|
{
|
|
eventIndex = value;
|
|
|
|
if (eventIndex >= EventsCount)
|
|
{
|
|
return NvInternalResult.InvalidInput;
|
|
}
|
|
|
|
hostEvent = _events[eventIndex];
|
|
}
|
|
else
|
|
{
|
|
hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
|
|
}
|
|
|
|
if (hostEvent != null)
|
|
{
|
|
lock (hostEvent.Lock)
|
|
{
|
|
if (hostEvent.State == NvHostEventState.Available ||
|
|
hostEvent.State == NvHostEventState.Signaled ||
|
|
hostEvent.State == NvHostEventState.Cancelled)
|
|
{
|
|
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
|
|
|
|
if (timedOut)
|
|
{
|
|
if (isWaitEventCmd)
|
|
{
|
|
value = ((fence.Id & 0xfff) << 16) | 0x10000000;
|
|
}
|
|
else
|
|
{
|
|
value = fence.Id << 4;
|
|
}
|
|
|
|
value |= eventIndex;
|
|
|
|
result = NvInternalResult.TryAgain;
|
|
}
|
|
else
|
|
{
|
|
value = fence.Value;
|
|
|
|
return NvInternalResult.Success;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
|
|
|
if (hostEvent != null)
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
|
|
}
|
|
|
|
result = NvInternalResult.InvalidInput;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
|
|
|
result = NvInternalResult.InvalidInput;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
|
|
{
|
|
eventIndex = EventsCount;
|
|
|
|
uint nullIndex = EventsCount;
|
|
|
|
for (uint index = 0; index < EventsCount; index++)
|
|
{
|
|
NvHostEvent Event = _events[index];
|
|
|
|
if (Event != null)
|
|
{
|
|
if (Event.State == NvHostEventState.Available ||
|
|
Event.State == NvHostEventState.Signaled ||
|
|
Event.State == NvHostEventState.Cancelled)
|
|
{
|
|
eventIndex = index;
|
|
|
|
if (Event.Fence.Id == id)
|
|
{
|
|
return Event;
|
|
}
|
|
}
|
|
}
|
|
else if (nullIndex == EventsCount)
|
|
{
|
|
nullIndex = index;
|
|
}
|
|
}
|
|
|
|
if (nullIndex < EventsCount)
|
|
{
|
|
eventIndex = nullIndex;
|
|
|
|
EventRegister(ref eventIndex);
|
|
|
|
return _events[nullIndex];
|
|
}
|
|
|
|
if (eventIndex < EventsCount)
|
|
{
|
|
return _events[eventIndex];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
Logger.Warning?.Print(LogClass.ServiceNv, "Closing channel");
|
|
|
|
lock (_events)
|
|
{
|
|
// If the device file need to be closed, cancel all user events and dispose events.
|
|
for (int i = 0; i < _events.Length; i++)
|
|
{
|
|
NvHostEvent evnt = _events[i];
|
|
|
|
if (evnt != null)
|
|
{
|
|
lock (evnt.Lock)
|
|
{
|
|
if (evnt.State == NvHostEventState.Waiting)
|
|
{
|
|
evnt.State = NvHostEventState.Cancelling;
|
|
|
|
evnt.Cancel(_device.Gpu);
|
|
}
|
|
else if (evnt.State == NvHostEventState.Signaling)
|
|
{
|
|
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
|
|
int retryCount = 0;
|
|
do
|
|
{
|
|
if (retryCount++ > 9)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
|
|
Thread.Sleep(1);
|
|
} while (evnt.State != NvHostEventState.Signaled);
|
|
}
|
|
|
|
evnt.CloseEvent(Context);
|
|
|
|
_events[i] = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|