mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-01 04:57:18 +01:00
cedd200745
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public class ShaderProgramInfo
|
|
{
|
|
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
|
|
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
|
|
|
public ShaderIdentification Identification { get; }
|
|
public int GpLayerInputAttribute { get; }
|
|
public ShaderStage Stage { get; }
|
|
public bool UsesInstanceId { get; }
|
|
public bool UsesDrawParameters { get; }
|
|
public bool UsesRtLayer { get; }
|
|
public byte ClipDistancesWritten { get; }
|
|
public int FragmentOutputMap { get; }
|
|
|
|
public ShaderProgramInfo(
|
|
BufferDescriptor[] cBuffers,
|
|
BufferDescriptor[] sBuffers,
|
|
TextureDescriptor[] textures,
|
|
TextureDescriptor[] images,
|
|
ShaderIdentification identification,
|
|
int gpLayerInputAttribute,
|
|
ShaderStage stage,
|
|
bool usesInstanceId,
|
|
bool usesDrawParameters,
|
|
bool usesRtLayer,
|
|
byte clipDistancesWritten,
|
|
int fragmentOutputMap)
|
|
{
|
|
CBuffers = Array.AsReadOnly(cBuffers);
|
|
SBuffers = Array.AsReadOnly(sBuffers);
|
|
Textures = Array.AsReadOnly(textures);
|
|
Images = Array.AsReadOnly(images);
|
|
|
|
Identification = identification;
|
|
GpLayerInputAttribute = gpLayerInputAttribute;
|
|
Stage = stage;
|
|
UsesInstanceId = usesInstanceId;
|
|
UsesDrawParameters = usesDrawParameters;
|
|
UsesRtLayer = usesRtLayer;
|
|
ClipDistancesWritten = clipDistancesWritten;
|
|
FragmentOutputMap = fragmentOutputMap;
|
|
}
|
|
}
|
|
} |