Ryujinx-uplift/Ryujinx.Graphics.Shader/Decoders/IOpCodeTexture.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

23 lines
489 B
C#

namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeTexture : IOpCode
{
Register Rd { get; }
Register Ra { get; }
Register Rb { get; }
bool IsArray { get; }
TextureDimensions Dimensions { get; }
int ComponentMask { get; }
int HandleOffset { get; }
TextureLodMode LodMode { get; }
bool HasOffset { get; }
bool HasDepthCompare { get; }
bool IsMultisample { get; }
}
}