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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
900 B
C#
28 lines
900 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeSet : OpCodeAlu
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{
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public Register Predicate0 { get; }
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public Register Predicate3 { get; }
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public bool NegateP { get; }
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public LogicalOperation LogicalOp { get; }
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public bool FlushToZero { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSet(emitter, address, opCode);
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public OpCodeSet(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Predicate0 = new Register(opCode.Extract(0, 3), RegisterType.Predicate);
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Predicate3 = new Register(opCode.Extract(3, 3), RegisterType.Predicate);
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LogicalOp = (LogicalOperation)opCode.Extract(45, 2);
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FlushToZero = opCode.Extract(47);
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}
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}
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} |