Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Account/ResultCode.cs
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00

24 lines
1.1 KiB
C#

namespace Ryujinx.HLE.HOS.Services.Account
{
enum ResultCode
{
ModuleId = 124,
ErrorCodeShift = 9,
Success = 0,
NullArgument = (20 << ErrorCodeShift) | ModuleId,
InvalidArgument = (22 << ErrorCodeShift) | ModuleId,
NullInputBuffer = (30 << ErrorCodeShift) | ModuleId,
InvalidInputBufferSize = (31 << ErrorCodeShift) | ModuleId,
InvalidInputBuffer = (32 << ErrorCodeShift) | ModuleId,
AsyncExecutionNotInitialized = (40 << ErrorCodeShift) | ModuleId,
Unknown41 = (41 << ErrorCodeShift) | ModuleId,
InternetRequestDenied = (59 << ErrorCodeShift) | ModuleId,
UserNotFound = (100 << ErrorCodeShift) | ModuleId,
NullObject = (302 << ErrorCodeShift) | ModuleId,
Unknown341 = (341 << ErrorCodeShift) | ModuleId,
InvalidIdTokenCacheBufferSize = (451 << ErrorCodeShift) | ModuleId
}
}