Ryujinx-uplift/Ryujinx.HLE
Ac_K 50ba233ac6
ipc: Remove size checks for buffer type 0x21/0x22 (#2387)
* ipc: Remove size checks for buffer type 0x21/0x22

Since original IPC implementation doesn't check the buffers size, there is no reason to check them so I've removed it. Checking the buffers addresses could prevent to unexpected behaviors.

That's fix a bsd service issue with some homebrew and some games like Knockout City (https://github.com/Ryujinx/Ryujinx-Games-List/issues/3622) which is now bootable:

* addresses gdkchan's review
2021-06-22 19:32:22 +02:00
..
Exceptions Initial support for the new 12.x IPC system (#2182) 2021-04-14 00:01:24 +02:00
FileSystem misc: Move configuration management to the Ryujinx project (#2269) 2021-05-16 17:12:14 +02:00
HOS ipc: Remove size checks for buffer type 0x21/0x22 (#2387) 2021-06-22 19:32:22 +02:00
Loaders Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Utilities HLE: Fix integer sign inconcistency accross the codebase (#2222) 2021-04-24 12:16:01 +02:00
HLEConfiguration.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
IHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
MemoryConfiguration.cs Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00
PerformanceStatistics.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
Ryujinx.HLE.csproj account: Adds AccountManager (#2184) 2021-04-13 03:16:43 +02:00
Switch.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00