Ryujinx-uplift/Ryujinx.Cpu/AppleHv/IHvExecutionContext.cs
gdkchan a53cfdab78
Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00

46 lines
1.1 KiB
C#

using ARMeilleure.State;
namespace Ryujinx.Cpu.AppleHv
{
public interface IHvExecutionContext
{
ulong Pc { get; set; }
ulong ElrEl1 { get; set; }
ulong EsrEl1 { get; set; }
long TpidrEl0 { get; set; }
long TpidrroEl0 { get; set; }
uint Pstate { get; set; }
uint Fpcr { get; set; }
uint Fpsr { get; set; }
ulong GetX(int index);
void SetX(int index, ulong value);
V128 GetV(int index);
void SetV(int index, V128 value);
public void Load(IHvExecutionContext context)
{
Pc = context.Pc;
ElrEl1 = context.ElrEl1;
EsrEl1 = context.EsrEl1;
TpidrEl0 = context.TpidrEl0;
TpidrroEl0 = context.TpidrroEl0;
Pstate = context.Pstate;
Fpcr = context.Fpcr;
Fpsr = context.Fpsr;
for (int i = 0; i < 32; i++)
{
SetX(i, context.GetX(i));
SetV(i, context.GetV(i));
}
}
void RequestInterrupt();
bool GetAndClearInterruptRequested();
}
}