Ryujinx-uplift/Ryujinx.Graphics/Graphics3d
gdkchan 6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00
..
Texture Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
INvGpuEngine.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
MacroInterpreter.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
NvGpuEngine2d.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
NvGpuEngine2dReg.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
NvGpuEngine3d.cs New shader translator implementation (#654) 2019-04-18 09:57:08 +10:00
NvGpuEngine3dReg.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
NvGpuEngine.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineM2mf.cs Compressed M2mf texture copy fix (#612) 2019-03-12 15:59:12 +11:00
NvGpuEngineM2mfReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuEngineP2mf.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
NvGpuEngineP2mfReg.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuFifo.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
NvGpuFifoMeth.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
NvGpuMethod.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00