mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-30 20:54:30 +01:00
353 lines
11 KiB
C#
353 lines
11 KiB
C#
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using Thread = System.Threading.Thread;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class CommandBufferPool : IDisposable
|
|
{
|
|
public const int MaxCommandBuffers = 16;
|
|
|
|
private int _totalCommandBuffers;
|
|
private int _totalCommandBuffersMask;
|
|
|
|
private readonly Vk _api;
|
|
private readonly Device _device;
|
|
private readonly Queue _queue;
|
|
private readonly object _queueLock;
|
|
private readonly CommandPool _pool;
|
|
private readonly Thread _owner;
|
|
|
|
public bool OwnedByCurrentThread => _owner == Thread.CurrentThread;
|
|
|
|
private struct ReservedCommandBuffer
|
|
{
|
|
public bool InUse;
|
|
public bool InConsumption;
|
|
public CommandBuffer CommandBuffer;
|
|
public FenceHolder Fence;
|
|
public SemaphoreHolder Semaphore;
|
|
|
|
public List<IAuto> Dependants;
|
|
public HashSet<MultiFenceHolder> Waitables;
|
|
public HashSet<SemaphoreHolder> Dependencies;
|
|
|
|
public void Initialize(Vk api, Device device, CommandPool pool)
|
|
{
|
|
var allocateInfo = new CommandBufferAllocateInfo()
|
|
{
|
|
SType = StructureType.CommandBufferAllocateInfo,
|
|
CommandBufferCount = 1,
|
|
CommandPool = pool,
|
|
Level = CommandBufferLevel.Primary
|
|
};
|
|
|
|
api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
|
|
|
|
Dependants = new List<IAuto>();
|
|
Waitables = new HashSet<MultiFenceHolder>();
|
|
Dependencies = new HashSet<SemaphoreHolder>();
|
|
}
|
|
}
|
|
|
|
private readonly ReservedCommandBuffer[] _commandBuffers;
|
|
|
|
private readonly int[] _queuedIndexes;
|
|
private int _queuedIndexesPtr;
|
|
private int _queuedCount;
|
|
private int _inUseCount;
|
|
|
|
public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false)
|
|
{
|
|
_api = api;
|
|
_device = device;
|
|
_queue = queue;
|
|
_queueLock = queueLock;
|
|
_owner = Thread.CurrentThread;
|
|
|
|
var commandPoolCreateInfo = new CommandPoolCreateInfo()
|
|
{
|
|
SType = StructureType.CommandPoolCreateInfo,
|
|
QueueFamilyIndex = queueFamilyIndex,
|
|
Flags = CommandPoolCreateFlags.TransientBit |
|
|
CommandPoolCreateFlags.ResetCommandBufferBit
|
|
};
|
|
|
|
api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError();
|
|
|
|
// We need at least 2 command buffers to get texture data in some cases.
|
|
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
|
|
_totalCommandBuffersMask = _totalCommandBuffers - 1;
|
|
|
|
_commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers];
|
|
|
|
_queuedIndexes = new int[_totalCommandBuffers];
|
|
_queuedIndexesPtr = 0;
|
|
_queuedCount = 0;
|
|
|
|
for (int i = 0; i < _totalCommandBuffers; i++)
|
|
{
|
|
_commandBuffers[i].Initialize(api, device, _pool);
|
|
WaitAndDecrementRef(i);
|
|
}
|
|
}
|
|
|
|
public void AddDependant(int cbIndex, IAuto dependant)
|
|
{
|
|
dependant.IncrementReferenceCount();
|
|
_commandBuffers[cbIndex].Dependants.Add(dependant);
|
|
}
|
|
|
|
public void AddWaitable(MultiFenceHolder waitable)
|
|
{
|
|
lock (_commandBuffers)
|
|
{
|
|
for (int i = 0; i < _totalCommandBuffers; i++)
|
|
{
|
|
ref var entry = ref _commandBuffers[i];
|
|
|
|
if (entry.InConsumption)
|
|
{
|
|
AddWaitable(i, waitable);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddDependency(int cbIndex, CommandBufferScoped dependencyCbs)
|
|
{
|
|
Debug.Assert(_commandBuffers[cbIndex].InUse);
|
|
var semaphoreHolder = _commandBuffers[dependencyCbs.CommandBufferIndex].Semaphore;
|
|
semaphoreHolder.Get();
|
|
_commandBuffers[cbIndex].Dependencies.Add(semaphoreHolder);
|
|
}
|
|
|
|
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
|
|
{
|
|
ref var entry = ref _commandBuffers[cbIndex];
|
|
waitable.AddFence(cbIndex, entry.Fence);
|
|
entry.Waitables.Add(waitable);
|
|
}
|
|
|
|
public bool HasWaitableOnRentedCommandBuffer(MultiFenceHolder waitable, int offset, int size)
|
|
{
|
|
lock (_commandBuffers)
|
|
{
|
|
for (int i = 0; i < _totalCommandBuffers; i++)
|
|
{
|
|
ref var entry = ref _commandBuffers[i];
|
|
|
|
if (entry.InUse &&
|
|
entry.Waitables.Contains(waitable) &&
|
|
waitable.IsBufferRangeInUse(i, offset, size))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsFenceOnRentedCommandBuffer(FenceHolder fence)
|
|
{
|
|
lock (_commandBuffers)
|
|
{
|
|
for (int i = 0; i < _totalCommandBuffers; i++)
|
|
{
|
|
ref var entry = ref _commandBuffers[i];
|
|
|
|
if (entry.InUse && entry.Fence == fence)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public FenceHolder GetFence(int cbIndex)
|
|
{
|
|
return _commandBuffers[cbIndex].Fence;
|
|
}
|
|
|
|
private int FreeConsumed(bool wait)
|
|
{
|
|
int freeEntry = 0;
|
|
|
|
while (_queuedCount > 0)
|
|
{
|
|
int index = _queuedIndexes[_queuedIndexesPtr];
|
|
|
|
ref var entry = ref _commandBuffers[index];
|
|
|
|
if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
|
|
{
|
|
WaitAndDecrementRef(index);
|
|
|
|
wait = false;
|
|
freeEntry = index;
|
|
|
|
_queuedCount--;
|
|
_queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return freeEntry;
|
|
}
|
|
|
|
public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs)
|
|
{
|
|
Return(cbs);
|
|
return Rent();
|
|
}
|
|
|
|
public CommandBufferScoped Rent()
|
|
{
|
|
lock (_commandBuffers)
|
|
{
|
|
int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers);
|
|
|
|
for (int i = 0; i < _totalCommandBuffers; i++)
|
|
{
|
|
ref var entry = ref _commandBuffers[cursor];
|
|
|
|
if (!entry.InUse && !entry.InConsumption)
|
|
{
|
|
entry.InUse = true;
|
|
|
|
_inUseCount++;
|
|
|
|
var commandBufferBeginInfo = new CommandBufferBeginInfo()
|
|
{
|
|
SType = StructureType.CommandBufferBeginInfo
|
|
};
|
|
|
|
_api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError();
|
|
|
|
return new CommandBufferScoped(this, entry.CommandBuffer, cursor);
|
|
}
|
|
|
|
cursor = (cursor + 1) & _totalCommandBuffersMask;
|
|
}
|
|
}
|
|
|
|
throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})");
|
|
}
|
|
|
|
public void Return(CommandBufferScoped cbs)
|
|
{
|
|
Return(cbs, null, null, null);
|
|
}
|
|
|
|
public unsafe void Return(
|
|
CommandBufferScoped cbs,
|
|
ReadOnlySpan<Semaphore> waitSemaphores,
|
|
ReadOnlySpan<PipelineStageFlags> waitDstStageMask,
|
|
ReadOnlySpan<Semaphore> signalSemaphores)
|
|
{
|
|
lock (_commandBuffers)
|
|
{
|
|
int cbIndex = cbs.CommandBufferIndex;
|
|
|
|
ref var entry = ref _commandBuffers[cbIndex];
|
|
|
|
Debug.Assert(entry.InUse);
|
|
Debug.Assert(entry.CommandBuffer.Handle == cbs.CommandBuffer.Handle);
|
|
entry.InUse = false;
|
|
entry.InConsumption = true;
|
|
_inUseCount--;
|
|
|
|
var commandBuffer = entry.CommandBuffer;
|
|
|
|
_api.EndCommandBuffer(commandBuffer).ThrowOnError();
|
|
|
|
fixed (Semaphore* pWaitSemaphores = waitSemaphores, pSignalSemaphores = signalSemaphores)
|
|
{
|
|
fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask)
|
|
{
|
|
SubmitInfo sInfo = new SubmitInfo()
|
|
{
|
|
SType = StructureType.SubmitInfo,
|
|
WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
|
|
PWaitSemaphores = pWaitSemaphores,
|
|
PWaitDstStageMask = pWaitDstStageMask,
|
|
CommandBufferCount = 1,
|
|
PCommandBuffers = &commandBuffer,
|
|
SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
|
|
PSignalSemaphores = pSignalSemaphores
|
|
};
|
|
|
|
lock (_queueLock)
|
|
{
|
|
_api.QueueSubmit(_queue, 1, sInfo, entry.Fence.GetUnsafe()).ThrowOnError();
|
|
}
|
|
}
|
|
}
|
|
|
|
int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers;
|
|
_queuedIndexes[ptr] = cbIndex;
|
|
_queuedCount++;
|
|
}
|
|
}
|
|
|
|
private void WaitAndDecrementRef(int cbIndex, bool refreshFence = true)
|
|
{
|
|
ref var entry = ref _commandBuffers[cbIndex];
|
|
|
|
if (entry.InConsumption)
|
|
{
|
|
entry.Fence.Wait();
|
|
entry.InConsumption = false;
|
|
}
|
|
|
|
foreach (var dependant in entry.Dependants)
|
|
{
|
|
dependant.DecrementReferenceCount(cbIndex);
|
|
}
|
|
|
|
foreach (var waitable in entry.Waitables)
|
|
{
|
|
waitable.RemoveFence(cbIndex, entry.Fence);
|
|
waitable.RemoveBufferUses(cbIndex);
|
|
}
|
|
|
|
foreach (var dependency in entry.Dependencies)
|
|
{
|
|
dependency.Put();
|
|
}
|
|
|
|
entry.Dependants.Clear();
|
|
entry.Waitables.Clear();
|
|
entry.Dependencies.Clear();
|
|
entry.Fence?.Dispose();
|
|
|
|
if (refreshFence)
|
|
{
|
|
entry.Fence = new FenceHolder(_api, _device);
|
|
}
|
|
else
|
|
{
|
|
entry.Fence = null;
|
|
}
|
|
}
|
|
|
|
public unsafe void Dispose()
|
|
{
|
|
for (int i = 0; i < _totalCommandBuffers; i++)
|
|
{
|
|
WaitAndDecrementRef(i, refreshFence: false);
|
|
}
|
|
|
|
_api.DestroyCommandPool(_device, _pool, null);
|
|
}
|
|
}
|
|
}
|