Ryujinx-uplift/Ryujinx.Graphics.Shader/Translation
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
Optimizations Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
AttributeConsts.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ControlFlowGraph.cs Initial work 2020-01-09 02:13:00 +01:00
Dominance.cs Initial work 2020-01-09 02:13:00 +01:00
EmitterContext.cs Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
EmitterContextInsts.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Lowering.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
ShaderConfig.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShaderHeader.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Ssa.cs Initial work 2020-01-09 02:13:00 +01:00
TranslationFlags.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Translator.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
TranslatorCallbacks.cs Address PR feedback 2020-01-09 02:13:00 +01:00