Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Set/ISettingsServer.cs
Ac_K 560ccbeb2d Refactoring commands handling (#728)
* Refactoring commands handling

- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.

* Fix order in IProfile
2019-07-11 22:13:43 -03:00

111 lines
3.3 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.SystemState;
using System;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Set
{
[Service("set")]
class ISettingsServer : IpcService
{
public ISettingsServer(ServiceCtx context) { }
[Command(0)]
// GetLanguageCode() -> nn::settings::LanguageCode
public static long GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return 0;
}
[Command(1)]
// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
public static long GetAvailableLanguageCodes(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size,
0xF);
}
[Command(2)] // 4.0.0+
// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
public static long MakeLanguageCode(ServiceCtx context)
{
int languageIndex = context.RequestData.ReadInt32();
if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
{
return MakeError(ErrorModule.Settings, SettingsError.LanguageOutOfRange);
}
context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
return 0;
}
[Command(3)]
// GetAvailableLanguageCodeCount() -> u32
public static long GetAvailableLanguageCodeCount(ServiceCtx context)
{
context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
return 0;
}
[Command(5)]
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public static long GetAvailableLanguageCodes2(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size,
SystemStateMgr.LanguageCodes.Length);
}
[Command(6)]
// GetAvailableLanguageCodeCount2() -> u32
public static long GetAvailableLanguageCodeCount2(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
[Command(8)] // 5.0.0+
// GetQuestFlag() -> bool
public static long GetQuestFlag(ServiceCtx context)
{
context.ResponseData.Write(false);
Logger.PrintStub(LogClass.ServiceSet);
return 0;
}
public static long GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
{
int count = (int)(size / 8);
if (count > maxSize)
{
count = maxSize;
}
for (int index = 0; index < count; index++)
{
context.Memory.WriteInt64(position, SystemStateMgr.GetLanguageCode(index));
position += 8;
}
context.ResponseData.Write(count);
return 0;
}
}
}