mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
8e1adb95cf
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
/// <summary>
|
|
/// General GPU and graphics configuration.
|
|
/// </summary>
|
|
public static class GraphicsConfig
|
|
{
|
|
/// <summary>
|
|
/// Resolution scale.
|
|
/// </summary>
|
|
public static float ResScale = 1f;
|
|
|
|
/// <summary>
|
|
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
|
|
/// </summary>
|
|
public static float MaxAnisotropy = -1;
|
|
|
|
/// <summary>
|
|
/// Base directory used to write shader code dumps.
|
|
/// Set to null to disable code dumping.
|
|
/// </summary>
|
|
public static string ShadersDumpPath;
|
|
|
|
/// <summary>
|
|
/// Fast GPU time calculates the internal GPU time ticks as if the GPU was capable of
|
|
/// processing commands almost instantly, instead of using the host timer.
|
|
/// This can avoid lower resolution on some games when GPU performance is poor.
|
|
/// </summary>
|
|
public static bool FastGpuTime = true;
|
|
|
|
/// <summary>
|
|
/// Enables or disables the Just-in-Time compiler for GPU Macro code.
|
|
/// </summary>
|
|
public static bool EnableMacroJit = true;
|
|
|
|
/// <summary>
|
|
/// Enables or disables high-level emulation of common GPU Macro code.
|
|
/// </summary>
|
|
public static bool EnableMacroHLE = true;
|
|
|
|
/// <summary>
|
|
/// Title id of the current running game.
|
|
/// Used by the shader cache.
|
|
/// </summary>
|
|
public static string TitleId;
|
|
|
|
/// <summary>
|
|
/// Enables or disables the shader cache.
|
|
/// </summary>
|
|
public static bool EnableShaderCache;
|
|
}
|
|
} |