mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 21:05:54 +01:00
9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class StructuredFunction
|
|
{
|
|
public AstBlock MainBlock { get; }
|
|
|
|
public string Name { get; }
|
|
|
|
public AggregateType ReturnType { get; }
|
|
|
|
public AggregateType[] InArguments { get; }
|
|
public AggregateType[] OutArguments { get; }
|
|
|
|
public HashSet<AstOperand> Locals { get; }
|
|
|
|
public StructuredFunction(
|
|
AstBlock mainBlock,
|
|
string name,
|
|
AggregateType returnType,
|
|
AggregateType[] inArguments,
|
|
AggregateType[] outArguments)
|
|
{
|
|
MainBlock = mainBlock;
|
|
Name = name;
|
|
ReturnType = returnType;
|
|
InArguments = inArguments;
|
|
OutArguments = outArguments;
|
|
|
|
Locals = new HashSet<AstOperand>();
|
|
}
|
|
|
|
public AggregateType GetArgumentType(int index)
|
|
{
|
|
return index >= InArguments.Length
|
|
? OutArguments[index - InArguments.Length]
|
|
: InArguments[index];
|
|
}
|
|
}
|
|
} |