Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Set/ISettingsServer.cs
Ac_K 596b61ce1f IPC services refactoring (#726)
* IPC services refactoring

- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.

* fix var name

* fix syntax

* Change Permission to Parameter

* Delete BsdServicePermissionLevel.cs

* Fix Linq
2019-07-10 12:59:54 -03:00

126 lines
4.1 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Set
{
[Service("set")]
class ISettingsServer : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public ISettingsServer(ServiceCtx context)
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 2, MakeLanguageCode }, // 4.0.0+
{ 3, GetAvailableLanguageCodeCount },
//{ 4, GetRegionCode },
{ 5, GetAvailableLanguageCodes2 },
{ 6, GetAvailableLanguageCodeCount2 },
//{ 7, GetKeyCodeMap }, // 4.0.0+
{ 8, GetQuestFlag }, // 5.0.0+
//{ 9, GetKeyCodeMap2 }, // 6.0.0+
};
}
// GetLanguageCode() -> nn::settings::LanguageCode
public static long GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return 0;
}
// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
public static long GetAvailableLanguageCodes(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size,
0xF);
}
// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
public static long MakeLanguageCode(ServiceCtx context)
{
int languageIndex = context.RequestData.ReadInt32();
if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
{
return MakeError(ErrorModule.Settings, SettingsError.LanguageOutOfRange);
}
context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
return 0;
}
// GetAvailableLanguageCodeCount() -> u32
public static long GetAvailableLanguageCodeCount(ServiceCtx context)
{
context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
return 0;
}
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public static long GetAvailableLanguageCodes2(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size,
SystemStateMgr.LanguageCodes.Length);
}
// GetAvailableLanguageCodeCount2() -> u32
public static long GetAvailableLanguageCodeCount2(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
// GetQuestFlag() -> bool
public static long GetQuestFlag(ServiceCtx context)
{
context.ResponseData.Write(false);
Logger.PrintStub(LogClass.ServiceSet);
return 0;
}
public static long GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
{
int count = (int)(size / 8);
if (count > maxSize)
{
count = maxSize;
}
for (int index = 0; index < count; index++)
{
context.Memory.WriteInt64(position, SystemStateMgr.GetLanguageCode(index));
position += 8;
}
context.ResponseData.Write(count);
return 0;
}
}
}