mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-15 11:31:16 +01:00
644de99e86
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
75 lines
1.5 KiB
C#
75 lines
1.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS
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{
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class IdDictionary
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{
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private ConcurrentDictionary<int, object> _objs;
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public ICollection<object> Values => _objs.Values;
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public IdDictionary()
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{
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_objs = new ConcurrentDictionary<int, object>();
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}
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public bool Add(int id, object data)
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{
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return _objs.TryAdd(id, data);
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}
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public int Add(object data)
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{
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for (int id = 1; id < int.MaxValue; id++)
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{
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if (_objs.TryAdd(id, data))
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{
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return id;
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}
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}
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throw new InvalidOperationException();
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}
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public object GetData(int id)
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{
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if (_objs.TryGetValue(id, out object data))
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{
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return data;
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}
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return null;
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}
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public T GetData<T>(int id)
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{
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if (_objs.TryGetValue(id, out object data) && data is T)
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{
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return (T)data;
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}
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return default(T);
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}
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public object Delete(int id)
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{
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if (_objs.TryRemove(id, out object obj))
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{
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return obj;
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}
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return null;
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}
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public ICollection<object> Clear()
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{
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ICollection<object> values = _objs.Values;
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_objs.Clear();
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return values;
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}
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}
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} |