mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 11:50:50 +01:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
23 lines
950 B
C#
23 lines
950 B
C#
using System.Runtime.Intrinsics.X86;
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namespace ARMeilleure.CodeGen.X86
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{
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static class HardwareCapabilities
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{
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public static bool SupportsSse => Sse.IsSupported;
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public static bool SupportsSse2 => Sse2.IsSupported;
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public static bool SupportsSse3 => Sse3.IsSupported;
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public static bool SupportsSsse3 => Ssse3.IsSupported;
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public static bool SupportsSse41 => Sse41.IsSupported;
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public static bool SupportsSse42 => Sse42.IsSupported;
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public static bool SupportsPclmulqdq => Pclmulqdq.IsSupported;
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public static bool SupportsFma => Fma.IsSupported;
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public static bool SupportsPopcnt => Popcnt.IsSupported;
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public static bool SupportsAesni => Aes.IsSupported;
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public static bool SupportsAvx => Avx.IsSupported;
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public static bool ForceLegacySse { get; set; }
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public static bool SupportsVexEncoding => SupportsAvx && !ForceLegacySse;
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}
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} |