Ryujinx-uplift/src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs
gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00

23 lines
862 B
C#

using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
public readonly struct ResourceReservationCounts
{
public readonly int ReservedConstantBuffers { get; }
public readonly int ReservedStorageBuffers { get; }
public readonly int ReservedTextures { get; }
public readonly int ReservedImages { get; }
public ResourceReservationCounts(bool isTransformFeedbackEmulated, bool vertexAsCompute)
{
ResourceReservations reservations = new(isTransformFeedbackEmulated, vertexAsCompute);
ReservedConstantBuffers = reservations.ReservedConstantBuffers;
ReservedStorageBuffers = reservations.ReservedStorageBuffers;
ReservedTextures = reservations.ReservedTextures;
ReservedImages = reservations.ReservedImages;
}
}
}