Ryujinx-uplift/src/Ryujinx.Audio/Integration/IHardwareDevice.cs
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

56 lines
1.8 KiB
C#

using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
/// </summary>
public interface IHardwareDevice : IDisposable
{
/// <summary>
/// Sets the volume level for this device.
/// </summary>
/// <param name="volume">The volume level to set.</param>
void SetVolume(float volume);
/// <summary>
/// Gets the volume level for this device.
/// </summary>
/// <returns>The volume level of this device.</returns>
float GetVolume();
/// <summary>
/// Get the supported sample rate of this device.
/// </summary>
/// <returns>The supported sample rate of this device.</returns>
uint GetSampleRate();
/// <summary>
/// Get the channel count supported by this device.
/// </summary>
/// <returns>The channel count supported by this device.</returns>
uint GetChannelCount();
/// <summary>
/// Appends new PCM16 samples to the device.
/// </summary>
/// <param name="data">The new PCM16 samples.</param>
/// <param name="channelCount">The number of channels.</param>
void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
/// <summary>
/// Check if the audio renderer needs to perform downmixing.
/// </summary>
/// <returns>True if downmixing is needed.</returns>
public bool NeedDownmixing()
{
uint channelCount = GetChannelCount();
Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
return channelCount != Constants.ChannelCountMax;
}
}
}