Ryujinx-uplift/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IBinder.cs
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00

42 lines
1.3 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IBinder
{
ResultCode AdjustRefcount(int addVal, int type);
void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
{
Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
// TODO: support objects?
Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
if (!InterfaceToken.Equals(inputInterfaceToken))
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
return ResultCode.Success;
}
OnTransact(code, flags, inputParcelReader, outputParcelWriter);
outputParcelWriter.Finish().CopyTo(outputParcel);
return ResultCode.Success;
}
void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
string InterfaceToken { get; }
}
}