mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 14:33:17 +01:00
60f2198a1e
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalFrameBuffer
|
|
{
|
|
void Create(long Key, int Width, int Height);
|
|
|
|
void Bind(long Key);
|
|
|
|
void BindTexture(long Key, int Index);
|
|
|
|
void Set(long Key);
|
|
|
|
void Set(byte[] Data, int Width, int Height);
|
|
|
|
void SetTransform(float SX, float SY, float Rotate, float TX, float TY);
|
|
|
|
void SetWindowSize(int Width, int Height);
|
|
|
|
void SetViewport(int X, int Y, int Width, int Height);
|
|
|
|
void Render();
|
|
|
|
void Copy(
|
|
long SrcKey,
|
|
long DstKey,
|
|
int SrcX0,
|
|
int SrcY0,
|
|
int SrcX1,
|
|
int SrcY1,
|
|
int DstX0,
|
|
int DstY0,
|
|
int DstX1,
|
|
int DstY1);
|
|
|
|
void GetBufferData(long Key, Action<byte[]> Callback);
|
|
|
|
void SetBufferData(
|
|
long Key,
|
|
int Width,
|
|
int Height,
|
|
GalTextureFormat Format,
|
|
byte[] Buffer);
|
|
}
|
|
} |