Ryujinx-uplift/Ryujinx.Graphics/Gal/IGalRenderer.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

21 lines
366 B
C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderer
{
void QueueAction(Action ActionMthd);
void RunActions();
IGalBlend Blend { get; }
IGalFrameBuffer FrameBuffer { get; }
IGalRasterizer Rasterizer { get; }
IGalShader Shader { get; }
IGalTexture Texture { get; }
}
}