Ryujinx-uplift/Ryujinx.Graphics.Shader/StructuredIr
gdkchan 49f970d5bd
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstTextureOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
OperandInfo.cs Initial work 2020-01-09 02:13:00 +01:00
PhiFunctions.cs Initial work 2020-01-09 02:13:00 +01:00
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgramContext.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgramInfo.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00