mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-11 17:55:59 +01:00
4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
100 lines
2.7 KiB
C#
100 lines
2.7 KiB
C#
using Ryujinx.Audio.Integration;
|
|
using System;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Utils
|
|
{
|
|
/// <summary>
|
|
/// A <see cref="IHardwareDevice"/> that outputs to a wav file.
|
|
/// </summary>
|
|
public class FileHardwareDevice : IHardwareDevice
|
|
{
|
|
private FileStream _stream;
|
|
private uint _channelCount;
|
|
private uint _sampleRate;
|
|
|
|
private const int HeaderSize = 44;
|
|
|
|
public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
|
|
{
|
|
_stream = File.OpenWrite(path);
|
|
_channelCount = channelCount;
|
|
_sampleRate = sampleRate;
|
|
|
|
_stream.Seek(HeaderSize, SeekOrigin.Begin);
|
|
}
|
|
|
|
private void UpdateHeader()
|
|
{
|
|
var writer = new BinaryWriter(_stream);
|
|
|
|
long currentPos = writer.Seek(0, SeekOrigin.Current);
|
|
|
|
writer.Seek(0, SeekOrigin.Begin);
|
|
|
|
writer.Write(Encoding.ASCII.GetBytes("RIFF"));
|
|
writer.Write((int)(writer.BaseStream.Length - 8));
|
|
writer.Write(Encoding.ASCII.GetBytes("WAVE"));
|
|
writer.Write(Encoding.ASCII.GetBytes("fmt "));
|
|
writer.Write(16);
|
|
writer.Write((short)1);
|
|
writer.Write((short)GetChannelCount());
|
|
writer.Write(GetSampleRate());
|
|
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
|
|
writer.Write((short)(GetChannelCount() * sizeof(short)));
|
|
writer.Write((short)(sizeof(short) * 8));
|
|
writer.Write(Encoding.ASCII.GetBytes("data"));
|
|
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
|
|
|
|
writer.Seek((int)currentPos, SeekOrigin.Begin);
|
|
}
|
|
|
|
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
|
{
|
|
_stream.Write(MemoryMarshal.Cast<short, byte>(data));
|
|
|
|
UpdateHeader();
|
|
_stream.Flush();
|
|
}
|
|
|
|
public void SetVolume(float volume)
|
|
{
|
|
// Do nothing, volume is not used for FileHardwareDevice at the moment.
|
|
}
|
|
|
|
public float GetVolume()
|
|
{
|
|
// FileHardwareDevice does not incorporate volume.
|
|
return 0;
|
|
}
|
|
|
|
public uint GetChannelCount()
|
|
{
|
|
return _channelCount;
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _sampleRate;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_stream?.Flush();
|
|
_stream?.Dispose();
|
|
|
|
_stream = null;
|
|
}
|
|
}
|
|
}
|
|
}
|