mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-05 14:57:57 +01:00
f17b772c56
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
25 lines
708 B
C#
25 lines
708 B
C#
using Ryujinx.Common;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
|
|
{
|
|
class SplitterContext
|
|
{
|
|
public static long CalcWorkBufferSize(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
|
|
{
|
|
if (!behaviorInfo.IsSplitterSupported())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
long size = parameters.SplitterDestinationDataCount * 0xE0 +
|
|
parameters.SplitterCount * 0x20;
|
|
|
|
if (!behaviorInfo.IsSplitterBugFixed())
|
|
{
|
|
size += BitUtils.AlignUp(4 * parameters.SplitterDestinationDataCount, 16);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
}
|
|
} |