Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs
Alex Barney 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00

24 lines
787 B
C#

namespace Ryujinx.HLE.HOS.Services.Ns
{
[Service("ns:am")]
class IApplicationManagerInterface : IpcService
{
public IApplicationManagerInterface(ServiceCtx context) { }
[Command(400)]
// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
public ResultCode GetApplicationControlData(ServiceCtx context)
{
byte source = (byte)context.RequestData.ReadInt64();
ulong titleId = (byte)context.RequestData.ReadUInt64();
long position = context.Request.ReceiveBuff[0].Position;
byte[] nacpData = context.Device.System.ControlData.ByteSpan.ToArray();
context.Memory.WriteBytes(position, nacpData);
return ResultCode.Success;
}
}
}