Ryujinx-uplift/Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
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Engine Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
Image Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
Memory Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
Shader Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
State Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
ClassId.cs Initial work 2020-01-09 02:13:00 +01:00
Constants.cs Initial work 2020-01-09 02:13:00 +01:00
Debugging.cs Initial work 2020-01-09 02:13:00 +01:00
DmaPusher.cs Initial work 2020-01-09 02:13:00 +01:00
GpuContext.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
GraphicsConfig.cs Initial work 2020-01-09 02:13:00 +01:00
MacroInterpreter.cs Separate sub-channel state 2020-01-09 02:13:00 +01:00
MethodParams.cs Initial work 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Separate sub-channel state 2020-01-09 02:13:00 +01:00
NvGpuFifoMeth.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj Initial work 2020-01-09 02:13:00 +01:00
Window.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00