mirror of
https://github.com/GreemDev/Ryujinx.git
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1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
258 lines
8.7 KiB
C#
258 lines
8.7 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Graphics3d
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{
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class NvGpuEngine2d : INvGpuEngine
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{
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private enum CopyOperation
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{
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SrcCopyAnd,
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RopAnd,
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Blend,
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SrcCopy,
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Rop,
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SrcCopyPremult,
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BlendPremult
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}
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public int[] Registers { get; private set; }
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private NvGpu _gpu;
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public NvGpuEngine2d(NvGpu gpu)
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{
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_gpu = gpu;
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Registers = new int[0x238];
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}
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public void CallMethod(NvGpuVmm vmm, GpuMethodCall methCall)
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{
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WriteRegister(methCall);
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if ((NvGpuEngine2dReg)methCall.Method == NvGpuEngine2dReg.BlitSrcYInt)
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{
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TextureCopy(vmm);
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}
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}
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private void TextureCopy(NvGpuVmm vmm)
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{
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CopyOperation operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
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int dstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
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bool dstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
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int dstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
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int dstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
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int dstDepth = ReadRegister(NvGpuEngine2dReg.DstDepth);
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int dstLayer = ReadRegister(NvGpuEngine2dReg.DstLayer);
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int dstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
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int dstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
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int srcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
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bool srcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
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int srcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
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int srcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
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int srcDepth = ReadRegister(NvGpuEngine2dReg.SrcDepth);
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int srcLayer = ReadRegister(NvGpuEngine2dReg.SrcLayer);
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int srcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
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int srcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
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int dstBlitX = ReadRegister(NvGpuEngine2dReg.BlitDstX);
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int dstBlitY = ReadRegister(NvGpuEngine2dReg.BlitDstY);
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int dstBlitW = ReadRegister(NvGpuEngine2dReg.BlitDstW);
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int dstBlitH = ReadRegister(NvGpuEngine2dReg.BlitDstH);
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long blitDuDx = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitDuDxFract);
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long blitDvDy = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitDvDyFract);
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long srcBlitX = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitSrcXFract);
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long srcBlitY = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitSrcYFract);
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GalImageFormat srcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)srcFormat);
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GalImageFormat dstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)dstFormat);
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GalMemoryLayout srcLayout = GetLayout(srcLinear);
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GalMemoryLayout dstLayout = GetLayout(dstLinear);
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int srcBlockHeight = 1 << ((srcBlkDim >> 4) & 0xf);
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int dstBlockHeight = 1 << ((dstBlkDim >> 4) & 0xf);
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long srcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
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long dstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
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long srcKey = vmm.GetPhysicalAddress(srcAddress);
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long dstKey = vmm.GetPhysicalAddress(dstAddress);
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bool isSrcLayered = false;
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bool isDstLayered = false;
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GalTextureTarget srcTarget = GalTextureTarget.TwoD;
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if (srcDepth != 0)
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{
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srcTarget = GalTextureTarget.TwoDArray;
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srcDepth++;
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isSrcLayered = true;
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}
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else
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{
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srcDepth = 1;
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}
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GalTextureTarget dstTarget = GalTextureTarget.TwoD;
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if (dstDepth != 0)
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{
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dstTarget = GalTextureTarget.TwoDArray;
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dstDepth++;
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isDstLayered = true;
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}
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else
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{
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dstDepth = 1;
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}
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GalImage srcTexture = new GalImage(
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srcWidth,
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srcHeight,
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1, srcDepth, 1,
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srcBlockHeight, 1,
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srcLayout,
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srcImgFormat,
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srcTarget);
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GalImage dstTexture = new GalImage(
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dstWidth,
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dstHeight,
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1, dstDepth, 1,
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dstBlockHeight, 1,
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dstLayout,
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dstImgFormat,
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dstTarget);
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srcTexture.Pitch = srcPitch;
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dstTexture.Pitch = dstPitch;
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long GetLayerOffset(GalImage image, int layer)
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{
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int targetMipLevel = image.MaxMipmapLevel <= 1 ? 1 : image.MaxMipmapLevel - 1;
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return ImageUtils.GetLayerOffset(image, targetMipLevel) * layer;
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}
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int srcLayerIndex = -1;
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if (isSrcLayered && _gpu.ResourceManager.TryGetTextureLayer(srcKey, out srcLayerIndex) && srcLayerIndex != 0)
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{
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srcKey = srcKey - GetLayerOffset(srcTexture, srcLayerIndex);
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}
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int dstLayerIndex = -1;
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if (isDstLayered && _gpu.ResourceManager.TryGetTextureLayer(dstKey, out dstLayerIndex) && dstLayerIndex != 0)
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{
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dstKey = dstKey - GetLayerOffset(dstTexture, dstLayerIndex);
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}
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_gpu.ResourceManager.SendTexture(vmm, srcKey, srcTexture);
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_gpu.ResourceManager.SendTexture(vmm, dstKey, dstTexture);
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if (isSrcLayered && srcLayerIndex == -1)
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{
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for (int layer = 0; layer < srcTexture.LayerCount; layer++)
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{
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_gpu.ResourceManager.SetTextureArrayLayer(srcKey + GetLayerOffset(srcTexture, layer), layer);
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}
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srcLayerIndex = 0;
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}
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if (isDstLayered && dstLayerIndex == -1)
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{
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for (int layer = 0; layer < dstTexture.LayerCount; layer++)
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{
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_gpu.ResourceManager.SetTextureArrayLayer(dstKey + GetLayerOffset(dstTexture, layer), layer);
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}
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dstLayerIndex = 0;
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}
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int srcBlitX1 = (int)(srcBlitX >> 32);
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int srcBlitY1 = (int)(srcBlitY >> 32);
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int srcBlitX2 = (int)(srcBlitX + dstBlitW * blitDuDx >> 32);
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int srcBlitY2 = (int)(srcBlitY + dstBlitH * blitDvDy >> 32);
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_gpu.Renderer.RenderTarget.Copy(
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srcTexture,
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dstTexture,
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srcKey,
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dstKey,
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srcLayerIndex,
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dstLayerIndex,
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srcBlitX1,
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srcBlitY1,
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srcBlitX2,
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srcBlitY2,
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dstBlitX,
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dstBlitY,
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dstBlitX + dstBlitW,
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dstBlitY + dstBlitH);
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//Do a guest side copy aswell. This is necessary when
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//the texture is modified by the guest, however it doesn't
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//work when resources that the gpu can write to are copied,
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//like framebuffers.
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// FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
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ImageUtils.CopyTexture(
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vmm,
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srcTexture,
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dstTexture,
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srcAddress,
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dstAddress,
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srcBlitX1,
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srcBlitY1,
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dstBlitX,
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dstBlitY,
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dstBlitW,
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dstBlitH);
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vmm.IsRegionModified(dstKey, ImageUtils.GetSize(dstTexture), NvGpuBufferType.Texture);
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}
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private static GalMemoryLayout GetLayout(bool linear)
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{
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return linear
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? GalMemoryLayout.Pitch
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: GalMemoryLayout.BlockLinear;
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}
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private long MakeInt64From2xInt32(NvGpuEngine2dReg reg)
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{
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return
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(long)Registers[(int)reg + 0] << 32 |
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(uint)Registers[(int)reg + 1];
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}
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private void WriteRegister(GpuMethodCall methCall)
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{
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Registers[methCall.Method] = methCall.Argument;
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}
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private long ReadRegisterFixed1_31_32(NvGpuEngine2dReg reg)
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{
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long low = (uint)ReadRegister(reg + 0);
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long high = (uint)ReadRegister(reg + 1);
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return low | (high << 32);
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}
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private int ReadRegister(NvGpuEngine2dReg reg)
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{
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return Registers[(int)reg];
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}
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}
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} |