Ryujinx-uplift/Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

27 lines
701 B
C#

using System.IO;
namespace Ryujinx.HLE.HOS.Ipc
{
struct IpcBuffDesc
{
public long Position { get; private set; }
public long Size { get; private set; }
public int Flags { get; private set; }
public IpcBuffDesc(BinaryReader Reader)
{
long Word0 = Reader.ReadUInt32();
long Word1 = Reader.ReadUInt32();
long Word2 = Reader.ReadUInt32();
Position = Word1;
Position |= (Word2 << 4) & 0x0f00000000;
Position |= (Word2 << 34) & 0x7000000000;
Size = Word0;
Size |= (Word2 << 8) & 0xf00000000;
Flags = (int)Word2 & 3;
}
}
}