mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-04 22:37:57 +01:00
6f0395538b
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading
|
|
{
|
|
public class ThreadedWindow : IWindow
|
|
{
|
|
private ThreadedRenderer _renderer;
|
|
private IRenderer _impl;
|
|
|
|
public ThreadedWindow(ThreadedRenderer renderer, IRenderer impl)
|
|
{
|
|
_renderer = renderer;
|
|
_impl = impl;
|
|
}
|
|
|
|
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
|
|
{
|
|
// If there's already a frame in the pipeline, wait for it to be presented first.
|
|
// This is a multithread rate limit - we can't be more than one frame behind the command queue.
|
|
|
|
_renderer.WaitForFrame();
|
|
_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback));
|
|
_renderer.QueueCommand();
|
|
}
|
|
|
|
public void SetSize(int width, int height)
|
|
{
|
|
_impl.Window.SetSize(width, height);
|
|
}
|
|
|
|
public void ChangeVSyncMode(bool vsyncEnabled) { }
|
|
}
|
|
}
|