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This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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readonly struct CommandBufferScoped : IDisposable
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{
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private readonly CommandBufferPool _pool;
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public MTLCommandBuffer CommandBuffer { get; }
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public CommandBufferEncoder Encoders { get; }
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public int CommandBufferIndex { get; }
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public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex)
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{
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_pool = pool;
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CommandBuffer = commandBuffer;
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Encoders = encoders;
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CommandBufferIndex = commandBufferIndex;
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}
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public void AddDependant(IAuto dependant)
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{
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_pool.AddDependant(CommandBufferIndex, dependant);
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}
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public void AddWaitable(MultiFenceHolder waitable)
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{
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_pool.AddWaitable(CommandBufferIndex, waitable);
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}
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public FenceHolder GetFence()
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{
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return _pool.GetFence(CommandBufferIndex);
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}
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public void Dispose()
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{
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_pool?.Return(this);
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}
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}
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}
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