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This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
27 lines
562 B
C#
27 lines
562 B
C#
using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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readonly struct DisposableBuffer : IDisposable
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{
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public MTLBuffer Value { get; }
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public DisposableBuffer(MTLBuffer buffer)
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{
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Value = buffer;
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}
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public void Dispose()
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{
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if (Value != IntPtr.Zero)
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{
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Value.SetPurgeableState(MTLPurgeableState.Empty);
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Value.Dispose();
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}
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}
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}
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}
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