mirror of
https://github.com/GreemDev/Ryujinx.git
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40f2bd37e3
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
92 lines
2.2 KiB
C#
92 lines
2.2 KiB
C#
using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.OpenGL
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{
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unsafe class BackgroundContextWorker : IDisposable
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{
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[ThreadStatic]
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public static bool InBackground;
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private readonly Thread _thread;
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private bool _running;
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private readonly AutoResetEvent _signal;
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private readonly Queue<Action> _work;
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private readonly ObjectPool<ManualResetEventSlim> _invokePool;
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private readonly IOpenGLContext _backgroundContext;
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public BackgroundContextWorker(IOpenGLContext backgroundContext)
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{
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_backgroundContext = backgroundContext;
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_running = true;
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_signal = new AutoResetEvent(false);
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_work = new Queue<Action>();
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_invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
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_thread = new Thread(Run);
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_thread.Start();
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}
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private void Run()
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{
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InBackground = true;
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_backgroundContext.MakeCurrent();
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while (_running)
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{
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Action action;
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lock (_work)
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{
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_work.TryDequeue(out action);
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}
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if (action != null)
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{
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action();
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}
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else
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{
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_signal.WaitOne();
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}
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}
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_backgroundContext.Dispose();
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}
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public void Invoke(Action action)
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{
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ManualResetEventSlim actionComplete = _invokePool.Allocate();
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lock (_work)
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{
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_work.Enqueue(() =>
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{
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action();
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actionComplete.Set();
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});
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}
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_signal.Set();
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actionComplete.Wait();
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actionComplete.Reset();
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_invokePool.Release(actionComplete);
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}
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public void Dispose()
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{
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_running = false;
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_signal.Set();
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_thread.Join();
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_signal.Dispose();
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}
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}
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}
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