Ryujinx-uplift/Ryujinx.Graphics/Gal/Shader
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
..
GlslDecl.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
GlslDecompiler.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
GlslProgram.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderDecode.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderDecodeAlu.cs Fix FMUL and TEXS shader instructions (#347) 2018-08-13 19:46:36 -03:00
ShaderDecodeFlow.cs Add support for Vertex Program A and other small shader improvements (#192) 2018-06-27 23:55:08 -03:00
ShaderDecodeHelper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeMem.cs Fix FMUL and TEXS shader instructions (#347) 2018-08-13 19:46:36 -03:00
ShaderDecodeMove.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecoder.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeSpecial.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
ShaderHeader.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrAsg.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrBlock.cs Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
ShaderIrCmnt.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrCond.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrInst.cs Add partial support to the TEX.B shader instruction (#342) 2018-08-13 18:22:09 -03:00
ShaderIrMeta.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaTex.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrNode.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOp.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperImm.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperImmf.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperPred.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderOpCodeTable.cs Add partial support to the TEX.B shader instruction (#342) 2018-08-13 18:22:09 -03:00
ShaderOper.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00