mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-02 21:47:18 +01:00
9a808fe484
A small code change to fix the issue that was forcing the user to press the "Yes" button twice to restart Ryujinx after it had been updated, instead of only once.
89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
using Gdk;
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using Gtk;
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using Mono.Unix;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Ui
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{
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public class UpdateDialog : Gtk.Window
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{
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#pragma warning disable CS0649, IDE0044
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[Builder.Object] public Label MainText;
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[Builder.Object] public Label SecondaryText;
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[Builder.Object] public LevelBar ProgressBar;
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[Builder.Object] public Button YesButton;
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[Builder.Object] public Button NoButton;
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#pragma warning restore CS0649, IDE0044
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private readonly MainWindow _mainWindow;
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private readonly string _buildUrl;
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private bool _restartQuery;
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetObject("UpdateDialog").Handle)
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{
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builder.Autoconnect(this);
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_mainWindow = mainWindow;
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_buildUrl = buildUrl;
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MainText.Text = "Do you want to update Ryujinx to the latest version?";
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SecondaryText.Text = $"{Program.Version} -> {newVersion}";
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ProgressBar.Hide();
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YesButton.Clicked += YesButton_Pressed;
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NoButton.Clicked += NoButton_Pressed;
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}
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private void YesButton_Pressed(object sender, EventArgs args)
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{
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if (_restartQuery)
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{
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string ryuName = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Ryujinx.exe" : "Ryujinx";
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string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
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string ryuArg = String.Join(" ", Environment.GetCommandLineArgs().AsEnumerable().Skip(1).ToArray());
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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UnixFileInfo unixFileInfo = new UnixFileInfo(ryuExe);
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unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute;
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}
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Process.Start(ryuExe, ryuArg);
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Environment.Exit(0);
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}
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else
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{
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this.Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
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_mainWindow.ExitMenuItem.Sensitive = false;
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YesButton.Hide();
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NoButton.Hide();
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ProgressBar.Show();
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SecondaryText.Text = "";
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_restartQuery = true;
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_ = Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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private void NoButton_Pressed(object sender, EventArgs args)
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{
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Updater.Running = false;
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_mainWindow.Window.Functions = WMFunction.All;
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_mainWindow.ExitMenuItem.Sensitive = true;
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_mainWindow.UpdateMenuItem.Sensitive = true;
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this.Dispose();
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}
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}
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}
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