Ryujinx-uplift/Ryujinx.HLE
riperiperi b7fb474bfe
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
..
Exceptions hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
FileSystem hle: Some cleanup (#3210) 2022-03-22 20:46:16 +01:00
HOS Handle the case where byte optionValues are sent to BSD (#3405) 2022-07-12 00:50:01 +02:00
Loaders Update LibHac to v0.16.0 (#3159) 2022-02-27 00:52:25 +01:00
Ui infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Utilities time: Make TimeZoneRule blittable and avoid copies (#3361) 2022-06-24 19:04:57 +02:00
HLEConfiguration.cs hle: Some cleanup (#3210) 2022-03-22 20:46:16 +01:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
MemoryConfiguration.cs hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
PerformanceStatistics.cs Adjustments to framerate metric and addition of frametime (#2638) 2021-09-15 02:26:10 +02:00
Ryujinx.HLE.csproj Rewrite SVC handler using source generators rather than IL emit (#3371) 2022-05-31 17:12:46 -03:00
Switch.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00