Ryujinx-uplift/Ryujinx.Graphics.Shader/StructuredIr
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
OperandInfo.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
PhiFunctions.cs Initial work 2020-01-09 02:13:00 +01:00
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
StructuredProgramContext.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
StructuredProgramInfo.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00