Ryujinx-uplift/Ryujinx.Headless.SDL2
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00
..
OpenGL frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
HeadlessDynamicTextInputHandler.cs Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00
HeadlessHostUiTheme.cs Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00
Options.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Program.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Ryujinx.Headless.SDL2.csproj frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
SDL2Mouse.cs frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
SDL2MouseDriver.cs frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
StatusUpdatedEventArgs.cs frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
WindowBase.cs Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00