mirror of
https://github.com/GreemDev/Ryujinx.git
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789cdba8b5
* Refactor the friend namespace and UInt128 This commit also: - Fix GetFriendsList arguments ordering. - Add GetFriendListIds. - Expose the permission level of the port instance. - InvalidUUID => InvalidArgument * friend: add all cmds as commments * add Friend structure layout * Rename FriendErr to FriendError * Accurately implement INotificationService * Fix singleton lock of NotificationEventHandler * Address comments * Add comments for IDaemonSuspendSessionService cmds * Explicitly define the Charset when needed Also make "Nickname" a string * Address gdk's comments
248 lines
12 KiB
C#
248 lines
12 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Services.Friend
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{
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class IFriendService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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private FriendServicePermissionLevel _permissionLevel;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public IFriendService(FriendServicePermissionLevel permissionLevel)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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//{ 0, GetCompletionEvent },
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//{ 1, Cancel },
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{ 10100, GetFriendListIds },
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{ 10101, GetFriendList },
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//{ 10102, UpdateFriendInfo },
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//{ 10110, GetFriendProfileImage },
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//{ 10200, SendFriendRequestForApplication },
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//{ 10211, AddFacedFriendRequestForApplication },
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//{ 10400, GetBlockedUserListIds },
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//{ 10500, GetProfileList },
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{ 10600, DeclareOpenOnlinePlaySession },
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{ 10601, DeclareCloseOnlinePlaySession },
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{ 10610, UpdateUserPresence },
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//{ 10700, GetPlayHistoryRegistrationKey },
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//{ 10701, GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId },
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//{ 10702, AddPlayHistory },
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//{ 11000, GetProfileImageUrl },
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//{ 20100, GetFriendCount },
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//{ 20101, GetNewlyFriendCount },
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//{ 20102, GetFriendDetailedInfo },
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//{ 20103, SyncFriendList },
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//{ 20104, RequestSyncFriendList },
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//{ 20110, LoadFriendSetting },
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//{ 20200, GetReceivedFriendRequestCount },
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//{ 20201, GetFriendRequestList },
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//{ 20300, GetFriendCandidateList },
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//{ 20301, GetNintendoNetworkIdInfo }, // 3.0.0+
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//{ 20302, GetSnsAccountLinkage }, // 5.0.0+
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//{ 20303, GetSnsAccountProfile }, // 5.0.0+
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//{ 20304, GetSnsAccountFriendList }, // 5.0.0+
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//{ 20400, GetBlockedUserList },
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//{ 20401, SyncBlockedUserList },
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//{ 20500, GetProfileExtraList },
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//{ 20501, GetRelationship },
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//{ 20600, GetUserPresenceView },
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//{ 20700, GetPlayHistoryList },
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//{ 20701, GetPlayHistoryStatistics },
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//{ 20800, LoadUserSetting },
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//{ 20801, SyncUserSetting },
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//{ 20900, RequestListSummaryOverlayNotification },
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//{ 21000, GetExternalApplicationCatalog },
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//{ 30100, DropFriendNewlyFlags },
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//{ 30101, DeleteFriend },
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//{ 30110, DropFriendNewlyFlag },
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//{ 30120, ChangeFriendFavoriteFlag },
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//{ 30121, ChangeFriendOnlineNotificationFlag },
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//{ 30200, SendFriendRequest },
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//{ 30201, SendFriendRequestWithApplicationInfo },
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//{ 30202, CancelFriendRequest },
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//{ 30203, AcceptFriendRequest },
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//{ 30204, RejectFriendRequest },
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//{ 30205, ReadFriendRequest },
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//{ 30210, GetFacedFriendRequestRegistrationKey },
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//{ 30211, AddFacedFriendRequest },
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//{ 30212, CancelFacedFriendRequest },
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//{ 30213, GetFacedFriendRequestProfileImage },
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//{ 30214, GetFacedFriendRequestProfileImageFromPath },
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//{ 30215, SendFriendRequestWithExternalApplicationCatalogId },
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//{ 30216, ResendFacedFriendRequest },
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//{ 30217, SendFriendRequestWithNintendoNetworkIdInfo }, // 3.0.0+
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//{ 30300, GetSnsAccountLinkPageUrl }, // 5.0.0+
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//{ 30301, UnlinkSnsAccount }, // 5.0.0+
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//{ 30400, BlockUser },
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//{ 30401, BlockUserWithApplicationInfo },
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//{ 30402, UnblockUser },
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//{ 30500, GetProfileExtraFromFriendCode },
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//{ 30700, DeletePlayHistory },
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//{ 30810, ChangePresencePermission },
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//{ 30811, ChangeFriendRequestReception },
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//{ 30812, ChangePlayLogPermission },
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//{ 30820, IssueFriendCode },
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//{ 30830, ClearPlayLog },
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//{ 49900, DeleteNetworkServiceAccountCache },
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};
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_permissionLevel = permissionLevel;
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}
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// nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
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public long GetFriendListIds(ServiceCtx context)
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{
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int offset = context.RequestData.ReadInt32();
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// Padding
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context.RequestData.ReadInt32();
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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if (uuid.IsNull)
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{
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return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
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}
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new
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{
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UserId = uuid.ToString(),
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offset,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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filter.IsSameAppPresenceOnly,
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filter.IsSameAppPlayedOnly,
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filter.IsArbitraryAppPlayedOnly,
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filter.PresenceGroupId,
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});
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return 0;
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}
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// nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
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public long GetFriendList(ServiceCtx context)
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{
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int offset = context.RequestData.ReadInt32();
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// Padding
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context.RequestData.ReadInt32();
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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if (uuid.IsNull)
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{
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return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
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}
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new {
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UserId = uuid.ToString(),
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offset,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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filter.IsSameAppPresenceOnly,
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filter.IsSameAppPlayedOnly,
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filter.IsArbitraryAppPlayedOnly,
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filter.PresenceGroupId,
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});
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return 0;
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}
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// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid)
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public long DeclareOpenOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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if (uuid.IsNull)
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{
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return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
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}
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if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Open;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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return 0;
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}
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// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid)
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public long DeclareCloseOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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if (uuid.IsNull)
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{
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return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
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}
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if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Closed;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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return 0;
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}
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// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
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public long UpdateUserPresence(ServiceCtx context)
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{
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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long position = context.Request.PtrBuff[0].Position;
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long size = context.Request.PtrBuff[0].Size;
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byte[] bufferContent = context.Memory.ReadBytes(position, size);
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if (uuid.IsNull)
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{
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return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
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}
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int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
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using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
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{
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UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
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}
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return 0;
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}
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}
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}
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